Languagepacks Dec 28, 2021 14:22:31 GMT -5
Post by Logan on Dec 28, 2021 14:22:31 GMT -5
Language Packs are New Frontier Craft's take on adding custom language support to the game. Rather than the hardcoded and static language list that Mojang's modern Minecraft provides the player, NFC has a custom language system much the same as texturepacks. This means that players can add their own packs and customize them to their heart's content.
NFC has extended the translation keys in Beta to allow for basically every single line of text within the game to be translated by the user. If a language is based on individual alphabetical characters that string together, from left to right, then that language can be ported to NFC.
Enhanced Language Character Support
NFC vastly overhauls the amount of language characters, adding numerous sheets featuring many additional diacritics, symbols, runes, and scripts. This means that most anything can be added to NFC. The font.txt file within the NFC jar has a list of all supported characters within the game. The font folder within the jar is where the textures for the individual characters can be found.
Creating New Languagepacks
The process of creating a new languagepack, whether it be for a translation or anything else, is simple.
All you need to do is start with a .lang file one of the many that can be found within the lang directory within NFC. Simply extract one of those from the NFC vX.X.X jar within the version folder in your .minecraft directory, the manual installation zip, or the NFC file within the jarmods folder of your NFC MultiMC Instance. For more info on where you can find those, see this page.
(If using the Legacy Translation System Addon, Extract the en_US.lang file from the lang folder of the addon and use its formatting for your translations. This is only a temporarily applicable distinction, as in v3.5.0 NFC will be switching to use the same lang file as the LT System)
After you've done all that, open the lang file in your text editor of choice.
The first 2 lines define the title and authors of the pack, which will be displayed on the pack when selecting it in the languagepacks menu. The third line defines the splashes file that the game will load with the pack. Append "jar:" to the beginning of this line to use the Minecraft jar as the root folder for splashes. If "jar:" is not present, the "languagepacks" folder in your Minecraft instance folder is used as the root instead.
From there, all other translations will be on the right side of an = sign. To change any of these, just make sure to only change the text on the right side of the symbol. Any invalid or deleted language keys will fall back to what they are in the default en_US.lang NFC translation file.
When finished with your languagepack, place the custom .lang file in your languagepacks folder in your NFC directory.
If you want to contribute a new language translation to us, please join our Discord. If you can't figure out how to get your translation working correctly, or if the characters needed to translate your language are missing from the NFC font.txt file, we'd be happy to help you with adding them. And once you're finished we'd be more than happy to add your language and/or characters into the game.
Last updated for v3.4.2
|English||United States||English||Mojang & NFC Team|
|Français||France||French||nocturni & Thierry05|
|Português||Brasil||Portuguese||GioCk & Bdiacs|
|Русский||Россия||Russian||Birevan & Zdravich16|
|Українська||Україна||Ukrainian||Zdravich16 & Mykola1914|
- Support for non-Alphabet based languages (Possible Unicode Implementation)
- Turning the NFC Translation System into an n