Post by metallica5167 on Mar 6, 2022 2:59:49 GMT -5
Resident Evil Spencer Mansion in NFC
Built by metallica5167
Last Updated: 06-Mar-2022
Built by metallica5167
Last Updated: 06-Mar-2022
Download:
v1 (NFC 3.4.2): www.mediafire.com/file/so50p646s65lufu/Stadium&MansionV2.zip/fileInstallation:
Unzip the file into the NFCsaves folder
The entrance is at x:-215 z:69
Screenshots:
Way back in 2011, I would often go on YouTube and look up real or fictional places rebuilt in Minecraft, I thought it was a really cool concept and I particularly enjoyed watching all of the Resident Evil builds I could find. However, something common I noticed back then was that people never actually bothered sharing a download link. I don't understand why. You make this really cool build, you make a nice video showing off only parts of it, and then you don't let us enjoy it for ourselves? I always wanted to explore the rest of what I saw in the videos, I wanted to see what was around the corner, or how they translated a specific room into the blocky format, but more often than not, there was simply no download available. It was honestly a bit frustrating.
And it's that frustration that led me to dream of one day making my own version. Rebuild an entire game world, or real life location in Minecraft all on my own, make my own video showing it off and even share the download link, just as they should have! However it was all just a dream for me. Simply thinking about the amount of effort I would need to put in was overwhelming, and I didn't really bother trying.
Over the years I did actually try to recreate my hometown's stadium, but I ended up giving up fairly quickly. However the dream of one day finally completing a project like that never faded, and every video I would watch of a new recreation in Minecraft would fuel that dream just a bit further.
In 2019, after yet another nostalgia-fueled trip down the YouTube memory lane, I finally decided to do what those old videos had done and create my own recreation of both the stadium, and the mansion from Resident Evil 1. I already talked about the stadium over on it's own forum page, so I'll focus on the mansion.
There was a certain video that I watched in 2015 or 16 that heavily inspired me, it was the same mansion but built on the Xbox 360, from back when that version of the game was still only up to Beta if i remember correctly. In the video, which featured a host talking about the map and a viewer who worked on the project on their own and contacted them to show it off, the builder claimed to have done everything in survival mode, and even with the limited amounts of blocks that Beta had to offer, I thought it looked amazing. Unfortunately I can't find this video anywhere anymore, and believe me I've tried, but by remembering it, I thought "if he could do it in survival and with less blocks, why can't I with cheats and with all the extra blocks from NFC?"
And so, on the 31st of October 2019, I began working on the main hall. This was before the addition of creative mode, so I used HowManyItems to get all the blocks I needed. I used a trick that I remembered from the video, and that was to have RE1 opened on the Nintendo DS to easily compare it with what I was building in NFC.
I then proceeded to lose most of my motivation and work on other things, like the stadium I mentioned earlier, but eventually I did come back. Being part of the moderation team, I was given early access to 1.8.7, which added creative mode, and it made building much less tedious.
In early 2020 I made a huge amount of progress. I was so in the zone that in about a week I worked through pretty much the entire first and second floors of the mansion. I made heavy use of sideways and upside down slabs, and I'm so glad they were added. You can add so much detail to walls and ceilings with it. I also stopped using the DS as it was a bit inconvenient, and instead found the pre rendered backgrounds online, so I looked at them for reference.
Then, I moved to the courtyard, and as it's pretty small I was able to finish it quickly. Then I worked on the guardhouse, and I made the roof blue because that's how it shows up when looking at the map on the DS version. Judging from the screenshots, it seems it took me about 3 days to finish this section.
I finally gave the mansion itself some walls on the outside as well as a roof. I had to get creative here because you never get a good look at the mansion from outside, besides a blurry dark picture during the intro. If I remember correctly, I gave it a large triangular roof based on what it looks like on the 2002 remake of the game. This is where the variety in stone bricks came in handy.
Towards the end of March, I worked through the underground lab. I don't have any pictures from when I started working on it, only from when I was finishing it up. Here's where I used the new metal blocks a lot to try to recreate the machinery and computers that litter the place.
While working on the mansion, I noticed a few places which don't actually line up properly. For those who haven't played the game, every room is it's own individual level and every time you open a door, you essentially go through a loading screen disguised as a tense door opening animation to load the new level. Most rooms are exactly where they should be, which shows that the devs did pay attention to the layout, but there a few sets of rooms that overlap with each other, or that don't exactly match up.
The first example is the mansion basement, which you access through the gravestone after the second snake fight. They made it seem as if you're going directly down a ladder, but when trying to line up the hallway properly, it ended up being a few blocks off to the side, so I had to make a sideways tunnel instead.
The second example is in the guardhouse basement. I'm assuming that Plant 42's roots are supposed to be directly under it, but the basement hallways are too short to reach all the way, so I had to make them much longer. I could have kept them smaller because no one would be able to tell that the roots aren't lined up, but I dunno, I just really wanted it to feel right, I wanted to be able to dig straight up and come out on the right place.
And the last example I can think of is the emergency exit at the first floor of the lab. The hallway in the game takes a right-left-right-left turn, but that would definitely come out at the wrong place up the elevator, so I had to make mine right-left-left-right instead.
My brother and I started to copy the mansion into the server in survival mode, we actually made a lot of progress but the project has been stuck for ages now, and we most certainly don't have enough metal blocks for the lab.
The final thing I did was create a thick forest around the mansion. Most of it was built over water so it was a bit tedious having to place all of that grass, but it was definitely worth it in the end, it just wouldn't be the same without it. I finished the map on the 17th of April 2020.
Oh and you'll notice that at some point I had built some pixel art pretty close to the mansion, before I made most of the progress. It started getting in the way by showing up through the windows, so I tried to cover it up as much as I could with trees to make sure it's not visible from anywhere in the mansion, and I mostly succeeded, but there is one window where if you play with far render distance it's still visible, and the same can be said for the heliport. I know I should just remove it but it's so cute that I don't wanna. I had to be careful with the camera angles for the outside shots on the video.
Speaking of the video, you might notice that the map has been done for almost two years now and wonder why it took me so long to upload anything about it. Well, the truth is that I got lazy, I recorded some footage but I got bored of chopping it up in the editor and just dropped the project. I always kept it in the back of my mind as something that needed to get done, but I only got around to it on the 5th of March 2022. The map itself was already available on the stadium forum post, since they were both built on the same map, but I didn't really mention it there either cuz I wanted to make this post someday. Better late than never
For the music and sound effects, I took them directly from the CD of the PC version of the game, they're just simple .WAV files so all I had to do was look through them and find the right ones.
This project would perhaps not have been possible without the inspiration provided by the countless builds I found on YouTube over the years. Here's a shoutout to my favorite one from back then, made by youtuber olimopa, who has been MIA ever since uploading their two videos showing off the project. If they had included a download link, then maybe I wouldn't have even bothered making my own.
I really wish I could find the other video I mentioned earlier, but I don't remember the name of the person who recorded it, and I can't seem to find it no matter how I look for it, maybe it was deleted.
Thank you all for reading and I hope you enjoy the map
Changelog:
v1 06-Mar-2022
Initial release